UI

UX

Research

Lunch Match

Project 1 Cover Image
Project 1 Cover Image
Project 1 Cover Image

Introduction

This project was developed as a group assignment for the Software Engineering course. I was responsible for the following components.


Project Background

In today's digital world, where the choice of restaurants is extensive, it has become increasingly difficult to choose the right option that fits the individual preferences and taste of the user. At the same time, the rise of dating apps like Tinder, with their simple and intuitive "Swipe-Left/Swipe-Right" interface, has highlighted the need for a more effective way to discover restaurants.


Project Goal

Our project strives to improve the user experience in discovering restaurants by offering an intuitive and simple interface, as well as personalized recommendations based on past users' past experience. The main goals include an increase in the number of active users, the growth of the user base and, if this is the goal of the project, also monetize through various methods such as advertising, subscription or commissions from participating restaurants.


Product Perspective

The Lunch Match app is a brand new principle of linking friends with your favorite food. It is based on the idea of a student of Lucia, who, due to his many obligations, has time to coordinate with friends and also difficulty choosing food/restaurant where they can get. This concept is already used in other areas but not yet in the choice of nutrition. Lunch Match provides an interactive and fun choice of nutrition.


Design Process

Discover
Define
Develop
Deliver

Background research

Feature prioritisation

Paper Wireframes

User testing

User interviews

User flow

Digital Wireframes

Research report

User personas

User stories

Hi-fi Prototype

Coordinating with developers to see feasibility

Online surveys

Define scope of work

Document design decisions



User Persona

User PersonaMore about the user


Interview

Notes from the first interview:

Lucia, 16 years old, attends high school in LJ, attends music school, playing in a band, has little time for society, desire for socializing, spends a lot of time to coordinate, parents do not leave clubs, with friends like to go to restaurants (the organization is problem), spend a lot of time on the phone, use WhatsApp, Instagram, Facebook rarely (for parents)

Findings:

The user wants to socialize with friends, wants to eat good food, does not want to waste time ineffective communication.


Ideas

Ideas


User Flow

User Flow


Design

Design


Conclusion

The project prototype the application with operating buttons was made. The basis for further development.

We have acquired knowledge in the field of program engineering and gained a sense of how much effort and coordination is needed to produce. We have also gained new knowledge and user experience with programs such as Trello, Figma and others who needed to start the project.

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